Lord Captain Jack Flashheart

Who's ready for some thrilling heroics? (a backup option should something unfortunate befall Marlak)

Description:
Level 5 Human Rogue
Lord Captain Jack Flashheart
+5
17
Strength
+2
11
Constitution
+7
20
Dexterity
+2
10
Intelligence
+2
10
Wisdom
+1
8
Charisma
HIT POINTS
Total
43
Bloodied
21
Surges
6
Value
10
+7
Initiative
6
Speed
17
Passive Perception
12
Passive Insight
SKILLS
+13
Acrobatics (trained)
+2
Arcana
+12
Athletics (trained)
+1
Bluff
+1
Diplomacy
+7
Dungeoneering (trained)
+2
Endurance
+2
Heal
+2
History
+2
Insight
+6
Intimidate (trained)
+2
Nature
+7
Perception (trained)
+2
Religion
+13
Stealth (trained)
+1
Streetwise
+12
Thievery (trained)
EQUIPMENT
+1 Sylvan leather armour
Grants +1 to stealth and athletics (included).
+1 Subtle rapier
Deals 1 additional damage whenever Jack hits with combat advantage.
4 Daggers
Plain steel daggers.
20
Armor Class
+1 if weilding 2 weapons
16
Fortitude
20
Reflex
+1 if wielding 2 weapons
13
Will
CLASS FEATURES
First Strike
Jack gains combat advantage against anyone who has not yet acted this encounter.
Rogue weapon talent
Jack gains +1 to all attack rolls made with a dagger. If he should ever use a shuriken it has a damage dice of d6.
Sneak attack
Deal an additional 2d6 + 3 damage when Jack hits an enemy who is granting him combat advantage. If he has dealt this extra damage since the start of his current or most recent turn, he may not deal it again until the start of his next turn.
FEATS
Proficiency – Rapier
Jack is proficient with the most stylish weapon known to man.
Two weapon fighting
When weilding 2 weapons, gain +1 damage with main weapon. This is included in the damage of all powers, so deduct 1 if this is not the case.
Two weapon defence
When weilding 2 weapons, gain +1 to AC and Ref.
Weapon expertise – light blades
Gain +1 to all attack rolls made with a light blade.
BACKGROUNDS
Nelanther Isles
Jack hails from the infamous pirate islands, and swashbuckling comes as naturally to him as walking. He gains +1 to athletics and acrobatics checks (included in skills section)
MONEY
Platinum
Gold
Silver
Copper
AT-WILL POWERS
Disheartening Strike
Standard action, +12 Vs AC, melee rapier, [melee dagger] or {ranged dagger}, range: melee or {5/10}. d8+7, [d4+6] or {d4+5} damage and the target takes -2 to all attack rolls until the end of Jack’s next turn.
Piercing Strike
Standard action, +12 vs Ref, melee rapier or [melee dagger]. d8+7 or [d4+6] damage.
Riposte Strike
Standard action, +12 Vs AC, melee rapier or [melee dagger]. d8+7 or [d4+6] damage. On a hit, if the target attacks Jack before the start of Jack’s next turn, Jack may, as an immediate interupt, make the following attack:
+10 Vs AC, d8+5 or [d4+4] damage.
ENCOUNTER POWERS
Hop Up
When Jack is knocked prone, as an immediate reaction, he may stand up and shift 1.
Sly Lunge
Standard action, target must be granting combat advantage. +12 VS AC, melee rapier or [melee dagger]. d8+10 or [d4+9] damage & Jack gains combat advantage against the target until the end of his next turn. If Jack doesn’t deal his sneak attack damage on this hit, he deals an extra d6 damage.
Nasty backswing
Free action, when Jack misses with a melee attack. For this attack Jack has combat advantage against the target, +12 Vs AC, melee rapier or [melee dagger], d8+10 or [d4+9] damage & Jack shifts 1.
DAILY POWERS
Handspring Assault
Reliable. Standard action, may be used in place of the melee basic attack at the end of a charge. Melee rapier or [melee dagger], +12 Vs AC, 3d8+7 or [3d4+6] damage & Jack shifts 2.
Clever Riposte
Standard action, +12 Vs AC, melee rapier or [melee dagger], 2d8+7 or [2d4+6].
Effect: until the end of the encounter, whenever the target makes an attack against Jack it suffers 5 damage, and Jack may shift 1 as an immediate reaction.
ATTACKS
1d8 + 5
+10 vs AC
Melee Basic – Rapier
1d4 + 4
+10 vs AC
Melee Basic – Dagger
1d4 + 4
+10 vs AC
Ranged Basic – Dagger (5/10)
Bio:

“I had to leave Nelanther, I couldn’t stay after what happened. You didn’t hear? Well, I guess old Redmane would have tried to hush it up. It goes like this: The Dread Pirate Redmane, lord of the isles, had rescued this princess from a bunch of Yuan Ti cultists as were about to sacrifice her, and she fell for him and it was love blah blah blah. But she saw me two days before their wedding, and couldn’t deal with the thought of marrying off without ever having had a go with a man with more wood than a peg leg. Woof!

Go back someday? Are you crazy? The place is a fortress, and it’s not like she was all that pretty! Besides, I’m sure Redmane is still mad about me sailing off in his ship even if he’s got over the other thing.”

Jack Flashheart is a loud and confident man in the prime of his life. If you believe even half what he says, he’s twice as good as anyone else you’ve ever met. Even though you think some of his tall tales might be wearing stilts, he’s an undeniably good swordsman and brave to the point of recklessness.

Lord Captain Jack Flashheart

A Mercenary Gamble D_S