Traven

Traven the bard. Wanderer and wonderer in all things intellectual. Delights in music and knowledge. DECEASED

Description:

Name: Traven – 5th lvl Bard – NG – Deneir

Level 5 Human Bard
Traven



HIT POINTS



Total
42

Bloodied

21

Surges

7

Value

10

+0
10

Strength

+0
10

Constitution

+0
10

Dexterity

+3
16

Intelligence

+0
11

Wisdom

+5
20

Charisma

+2

Initiative

6

Speed

SKILLS
+3

Acrobatics


12
Arcana

3
Athletics

12
Bluff

12
Diplomacy

5
Dungeoneering

3
Endurance

3
Heal

12
History

3
Insight

8
Intimidate

5
Nature

7
Perception

12
Religion

3
Stealth

14
Streetwise

3
Thievery

18

Armor Class

13

Fortitude

18

Reflex

19

Will

ATTACKS
1d6
+5 vs AC

Shortsword

1d4
+5 vs AC

Dagger

1d4
+5 vs AC

Dagger thrown

1d8
+4 vs AC

Shortbow

RACE FEATURES

Bonus Feat

Bonus At-will

Bonus skill

Human defence
1+ to ref, fort, will




CLASS FEATURES


Bardic Training
1/day free ritual

Majestic word
close burst 5, 1 person has a surge with +5hp

Song of rest
5+ to heal on short rest

Skill versatility
1+ to untrained skills

Multiclass versatility
Unlimited multiclassing

Word of friendship
5+ to diplomacy 1/encounter

Virtue of cunning
Slide an ally when missed by attacks, 1/round

FEATS

Ritual caster

Connected
2X streetwise rolls

Skill training (religion)

Bardic Knowledge
2+ to some skills

Advantage of cunning
Silde enemies with virtue of cunning

BACKGROUNDS

Luruar (fr)
Can reroll history checks

AT-WILL POWERS

Misdirected mark
Standard. lvl 1. Arcane, implement. Range 10. Target 1. Cha vs ref. 1d8 + 5 dmg. Target is marked by an ally.

Vicious mockery
Standard. lvl 1. Arcane, charm, pyscic, implement. Range 10. Target 1. Cha vs will. 1d6 + 5 dmg. Target takes -2 to attack until end of my next turn.

Warsong strike
Standard. lvl 1.Arcane, weapon. No range. Target 1. Cha vs AC. 1W + 5 dmg.

ENCOUNTER POWERS

Fast friends
Standard. lvl 1. Arcane, charm, implement. Range 5. Target 1. Cha vs will. Choose an ally or yourself, target cannot attack them/you until end of my next turn or if attacked.

Perfect recall
Minor. lvl 2. Arcane, implement. Target self. Intelligence check takes place as a history check.

Impelling force
Standard. lvl 3. Arcane, force, implement. Range 10. Target 1. Cha vs fort. 1d10 + 5 force dmg. Slide target 5 squares to a space adjacent to an ally.

DAILY POWERS

Stirring Shout
Standard. lvl 1. Arcane, psycic, healing, implement. Range 10. Target 1. Cha vs will. 2d6 + 5 psycic dmg. Until end of encounter allies hit on target heal them 5hp.

Song of Discord
Standard. lvl 5. Arcane, force, implement. Range 10. Target 1. Cha vs will. Target dominated until end of my next turn + makes basic attack as a free action.




EQUIPMENT


Backpack
Holds nothing

Bedroll
bed+blanket

Camoflaged clothing
2+ to sneak checks in woodland

Chain 10’
Steel

Chest
holds nothing

Climber’s kit
2+ to climb checks

Disguise kit
2+ to disguise checks

Everburning torch
magical, doesn’t go out

Fine clothing
Gold, cream and black

Flint and steel

Hammer

Holy Symbol
Deneir

Inquisitive’s kit
Magnifying glass,

Pitons 10
2+ climb

Rations

Ritual book
Contains:
Speak with Nature
Brew Potion
Comprehend Language
Fastidiousness
Make Whole
Tenser’s Floating Disk
Last Sight Vision
Preservation
Portend Weather
Bloom

Rope (silk 50’)

Tent
2 person

Travelling papers

Waterskin
Leather, cork stopper

MONEY

Platinum

0

Gold

115

Silver

0

Copper

0

CHARACTER NOTES
Arrows 50
Shadar-Kai in bag
Selling bag of tricks
All non-weapons and backpack are in bag of holding

Bio:

Hails originally from Silverymoon in Luruar he has recently travelled from Waterdeep to Eldredd. He admits that he got lost, but one person cant get so lost without magic being involved.

Traven

A Mercenary Gamble Fridayknight